Strategic UX · Research and strategy lead
Sustainable design did not need another manifesto. It needed proof.
GreenPixel is a community-led award platform concept. Designers already agreed sustainability mattered. What they lacked was shared criteria and a reason to document the decision, so I proposed we stop explaining sustainable design and start recognising it. GreenPixel gives designers both: criteria they can apply, and proof they can show.
- My role
- Research and strategy lead
- Team & I owned
- Mariana Bozano, Palida “Sai” Pongmekin, Oluwatosin Kazeem and Duco Boomsma.I owned the desk research and survey synthesis, the pivot to recognition, the card-sorting workshop, stakeholder framing, and the walkthrough video. Not mine: the visual identity, or most of the screen design.
- Challenge
- Brief from BHD Playground, with Ecoforma and Green Office HvA
- Find the leverage designers hold over digital sustainability
- Whatever we built had to be applied in practice, not just proposed
- Deliverable
- A tested award platform concept, not a launched product
- Research reframed the problem from raising awareness to enabling participation
- Over twenty guidelines under five lenses, sharing one proof trail across two journeys
- Testing with three designers who had entered or judged awards led to four changes: action-led entry, visible reasons for each win, the award ranked above badges, and legitimacy shown before submission
- Date
- December 2025 · seven weeks
01 · The problem
Designers agreed sustainability mattered. Almost none could point at a decision where it had changed anything.
Every designer I spoke to agreed that sustainability mattered. Almost none could name a moment in their last project where that belief had changed a decision. That gap is what GreenPixel set out to close, and it is the reason the project never became a campaign.
Never on the sprint board
Sustainability is the first thing cut when a deadline tightens, because it has no named owner and no line in the acceptance criteria.
Too broad to act on
It covers carbon, accessibility, longevity, data and attention at once, so two people in the same room mean different things by it.
Nothing to show afterwards
A designer can make a careful decision and have no way to demonstrate it happened.
No reason to bother
Effort that cannot be demonstrated does not travel into a review, a pitch or a portfolio.
Sustainability is rarely rejected. It is quietly deprioritised.
The award photographs and the website clips are generated imagery, used as atmosphere. Everything further down this page that documents the project is the real artefact.
02 · Evidence
The survey I synthesised showed the blocker was method, not belief.
I led the desk research and the survey synthesis. I wanted to find the exact point where intention stopped turning into practice.
Twenty designers answered the closed questions on familiarity and practice. Thirteen of them also wrote free-text answers about what blocked them in real projects.
Familiarity with sustainable digital design
- Never heard of it, 2 of 20 respondents
- Heard of it, 10 of 20 respondents
- Basic understanding, 4 of 20 respondents
- Familiar, 3 of 20 respondents
- Actively applying it, 1 of 20 respondents
Closed questions answered by 20 designers. Percentages are not used at this sample size. The counts are reported as they were collected.
The decisive number
13 of 20
placed themselves in the same band: interested in sustainable design, but not yet applying it. One described themselves as actively applying it.
That single respondent changed my reading of the problem. If almost nobody is practising, there is almost no practice to learn from, and every team starts from zero. The barrier was not persuasion. Nobody had a method, an example, or a reason to write down what they had done.
Criteria clarified the standard. They did not create participation.

I made and led a card-sorting workshop with two designers who knew the project, using every candidate guideline the team had gathered. Sai and I turned the result into five named lenses, which the final concept still uses.
The groups were not the valuable part. Watching where people hesitated was. Both argued about wording far more than about substance, which told me the language was doing the blocking.
Then came the finding that redirected the project. Both sorted the criteria willingly, and neither could say why they would ever submit their own work against them. We had made the standard clearer without giving anyone a reason to meet it.
Card sorting with two designers, using printed candidate guidelines.
Five decisions, and what each one rests on

01
Give designers a lens to apply, not a position to agree with
- From the survey
- 13 of 20 were interested but not applying it
- Reading
- No method, and no permission to spend time on one

02
Publish recognised work as inspectable examples
- From the survey
- One respondent was actively applying it
- Reading
- Almost no visible practice to learn from, so each team starts from zero

03
Group the output into five named lenses
- From card sorting
- Card sorting produced heavy overlap and inconsistent language
- Reading
- Too broad to act on as a single instruction

04
Set criteria per category, and require reasoning with each entry
- From card sorting and interviews
- Nobody could describe what a good outcome looked like
- Reading
- Without shared criteria, effort cannot be compared or defended
05
Design for an ecosystem, not a single user
- From the business model canvas
- The business model only held with agencies, jury and partners in it
- Reading
- A designer-only tool has no legitimacy and no organisational stake
Step 1 of 6
Submit your project
Step 1 of 6
Submit your project
The business model canvas was our own addition to the brief. We brought it in to make clear where the platform would sit in the market, and who would carry it besides the designers.
I mapped it early, because a platform that only works for designers has no reason to exist inside an agency. Faraday Digital Agency, our industry mentor, pushed us the same way: treat this as a business case, not a nice-to-have.
The research did not tell us what to build. It told us what the product would have to earn.
03 · The decision
I proposed we stop explaining sustainable design and start recognising it.
Week one produced a manifesto. Accurate, agreed with by everyone, and it gave nobody anything to do differently on Monday. I argued we were solving the wrong half of the problem: the work was informing people who were already informed, and it needed to activate them instead.
The evidence was already in front of us. Thirteen of twenty called themselves interested but not applying. Two workshop participants sorted criteria happily and could not say why they would submit anything. Neither is an awareness problem.
Framing board, sprint one
Design Awards for Sustainable Digital Design
A design award where designers redesign existing digital products to make them more appealing and more sustainable. Designers gain visibility and clients, companies get free high-quality sustainable work and early access to talent, while the project proves that sustainability can create real business value in digital design.
Sustainability gets cut first
Made before any of the research existed. It turned out to be the one thing the survey confirmed without qualification.
Design with purpose. Make it desirable.
The ambition the work was aiming at, stated before we had any method for reaching it.
Directions we ruled out
Sustainability manifesto
Asked designers to endorse a position most of them already held, and gave them nothing to do differently on Monday.
Scoring or certification
Scoring unfinished work rewards reporting skill over design decisions, and invites the greenwashing we were trying to avoid.
Education course
Addressed awareness, which the survey had shown was not the binding constraint.
The guideline system
Guidelines explained sustainable design well, and nothing in them created a reason to document the effort or share it. That made them necessary and not sufficient, so I argued for keeping them and giving them somewhere to lead instead of discarding them with the directions above.
This is the decision the rest of the product is built on: the guideline system became Improve, and the award became Prove.
The brief
A manifesto and a guideline hub that explain sustainable digital design and rely on intrinsic motivation
The reframe
A community-led award that makes effort visible, comparable and worth documenting, with guidelines retained as the working half
The synthesis fixed the direction. Pressure to design sustainably already reaches designers from outside their own team, from clients, law, peers and the public, and on its own it stays outside the work. In the centre sit four levers we could design for: the designer's own standard, the moment the effort is named, the peer group that makes that standard visible, and whatever makes the loop repeat instead of running once.
Recognition is also where the platform borrows credibility it cannot generate alone. A jury and named partners supply the legitimacy that turns a personal claim into something an agency can defend to a client.
- Sprint 1, weeks 1 to 2: Explore, frame, pivot
- Sprint 2, weeks 3 to 4: Guidelines refinement
- Sprint 3, weeks 5 to 7: Co-create workshop
- Research, from week 1 to week 4
- Guidelines to award platform, from week 1 to week 3
- Survey and interviews, from week 2 to week 4
- Workshop, from week 3 to week 5
- Prototype v1, feedback feast, from week 4 to week 6
- Week 1 output: Manifesto
- Week 2 output: Guidelines
- Week 3 output: Guidelines
- Week 5 output: First prototype
- Week 7 output: Refine and testing
Three sprints across seven weeks, from the team’s own sprint board. The manifesto and the pivot to an award platform both sit inside the first sprint.
Every direction we ruled out failed on the same question: who has a reason to act on it?




























